I was just playing around with the program, but it turned out looking cool so I added the color to finish it and make it pop! Then made a GIF file of the layers to show the basic process that you've seen a million times on my blog.
I was just playing around with the program, but it turned out looking cool so I added the color to finish it and make it pop! Then made a GIF file of the layers to show the basic process that you've seen a million times on my blog.
Had a Ferb-tastic quiet lunch today with Ferb! He's a man of few words.
Drawn in ArtRage and all freehand. Would have been a hell of a lot easier if I could remember how to use the program's rulers or stencils though to save some time in spots, but you can't have everything. Still came out looking fine though.
Courage the Cowardly Dog was excited (as usual) as I used the pencil tool to sketch it and then decided to do a quick coloring job on it to make it pop more.
Here's my art I did of Bubbles using the sketch provided in the PPG style guide. I did it first in Adobe as that's where I'm most familiar, and its what they required you to do it in. Back in the early 2000s, there were no other programs available outside of Adobe, except for maybe Corel Draw.
Instead of following the How-To exactly I deviated from it in spots as it was geared to doing a final color version. Doing the kind of work I've done I knew I would need to have a separate line art version as well. So I focused on doing that as a colored version is fairly quick and easy to create.
First thing I noted as I was doing this is that this instructional How-To was made for designers who may not be artists who can actually draw. They originally gave you a CD with the pre-made files for the ellipses for the head, arms, mouths, and Bubble's ponytail (as you can see on one of the sheets below). It felt a bit like Colorforms and how you could mix and match parts to make a quick Powerpuff Girl. I'm assuming all the vector art in the style guide was all layered anyway so if you had to switch out an arm or mouth expression, you could do it fairly easy.
I followed the steps and started working under the template (as they suggested) and not above it. That was a change for me as I always work over my roughs. But I tried it their way. I played with the opacity of the rough sketch to get it where I wanted it (around 30%).
I made the two ellipses as they suggested for the head, though I wondered why they worked this way.
The next thing that was weird was that they told you to keep the two ellipses exactly at their specs and to adjust and resize the pencil rough sketch to fit the ellipses. I then realized why they wanted it done that way because when you did the rest of the body, the thicknesses of the stroke lines would all match up to what they should be as per the guide. Basically, once you had that done you could enlarge the figure up and use some math to keep the stroke line thicknesses consistent when you did future stuff.
I laughed to myself as I was doing this as my first Powerpuff Girls work, in fact, my audition pieces were all done by hand with my green templates and French curves! Even artist Phil Moy, who did the Powerpuff Girls comic book for DC Comics at the time, did the original art all by hand as well. Mostly so he had the original art to sell later on. Great minds think alike! Mostly, I'd like to think there was a higher level of skill we applied to it.
I inked Bubbles in Adobe Illustrator with the pen tool and saved it as both an .ai file and as a .eps file, and the I opened it in Adobe Photoshop to color it. Yes, I could have colored it in Illustrator if I had to (as it's simple flat colors) but I prefer using Photoshop to drop some quick color in as this exercise was more to see if you could do a line art version and have it be on spec. It's from my working cross-platform on many projects. I love a simple color palette and the PPG characters certainly had that!
Once I was finished, I wondered if you could do it in the newer software that wasn't around originally. I decided to take the same rough sketch of Bubbles and do it all over again in Clip Paint Studio Pro as a lot of artists use that now. Clip Studio has come a long way from its Manga Studio origins and more artists have shifted to it over the years. I wondered if the quality and technical ease would be the same and so I loaded the sketch template into Clip Paint to give it a shot.
I created a new Bubbles using the figure rulers and figure tools (mostly the Continuous Curve with Cubic Bezier). Yes, I could have probably done it using the Bezier tool as well. Once it was finished, I then colored it in Clip Paint as well to keep it all together. One layer for the line art and one for the color.
Overall, I think they are really close. The only slight difference you can see is on her ponytail. It's a bit sharper in Illustrator and was easier to do (possibly because I know the program so well), so I would toss the edge to Adobe Illustrator in that respect.
I had toyed with the idea of trying it a third time using Krita. I started to play with the ellipses and stopped as there is a lot of Krita that I don't know how to use yet. How many of these programs can you know and keep in your head??? Seriously!
Hope you like my effort on these! I posted my scanned How-To pages here for you to try if you want!
I think it was part of the style guide from 2000 to help designers if they needed to do new art or make an adjustment to a piece of style guide art for some project. They wanted you to do it in Adobe Illustrator (which I did the other day) and they provided a step-by-step for how to do it, but I also wanted to see if you can do it in Clip Paint Pro. You can.
I worked on top of the sketch they provided and used it as a guide.
More on it tomorrow...
This is a cropped close up of a digital illustration I painstakingly did for Delaware County Magazine, which I was Editor-in-Chief and designer for. Unfortunately, the publisher had to shut the business down in fall of 2024 as printer fees, paper costs, ink, distribution fees, etc, etc, etc all played their part. We kept it running as long as we could, and it was sustainable if it wasn't for the constant price increases our printer kept making us pay (I'm looking at you, Gannett). It was a great job and I had fun as I got to do a lot of different and creative work with minimal oversight!
I drew the initial design on paper based on the cover specs we used. Then scanned it in and painted over it in Photoshop, using my tight pencil sketch as a guide. I used the computer mouse to paint with and a set of brushes I had created at the time. Probably could have been much easier if I used a drawing tablet with pen sensitivity (didn't have one at the time) but it came out pretty great in the end! I did a lot more to the illustration than I needed to and used a lot of layers to keep it easy to change (or swap out) some aspect of it. I have 2/3rds of Santa's body done but only used the top half. In the end, I used it twice on two covers we published. First time was in 2019, and then tweaked it to look different in 2023.
This was all done in a pre-AI world. I still have the pencil drawing and still use my Photoshop brushes I created on various work like Scooby and the like.
This particular size and crop was for a holiday card version I created for the magazine to send out to our advertisers. I also created a computer wallpaper and email "thank you" pics.
Hope you like!
My audition piece for
Strawberry Shortcake back in 2004 when they rebooted her with a new
look. All done in Adobe Illustrator. My first real work in that
software, and it was a bear.
I
did this piece TWICE. One night, when I was adding the final touches to
it... my computer died. I was horror struck and wasn't able to scrape
the hard drive hoping it was still there. I took the drive to a couple
local places but to no avail. I had to get a new computer system all set
up and then I had to go back and redo the whole thing all over again
from scratch!
Soon after — as we didn't
have USB flash drives yet — I would buy spindles of CDs and EVERY night
I would burn a new CD with that day's work on it. By the end of the
month, I had a stack of CD's sitting by the computer. Once you have a
horror story of losing data, you then do all you can to not have it
happen again! I've been abiding to the "back up rule of three" since
that time!
In hindsight, it was
probably better that it happened when it did as it increased my skills
and speed in Illustrator, and it was much easier doing it the second
time. I'm still happy with it.
You
may look at it and think it's a nice piece of art. I look at it and
just think back to that dark, brooding night as I was laying in bed and
looking up at the ceiling wondering what I was going to do...
It's not so much the art as the stories that are behind them...

As I was gathering images off one of my external hard drives to put on my new website, I came across this pic of Elvis that I digitally repainted over back in 2003. I wanted to test my Photoshop skills and the best way to do that is to do something harder than normal and so I scanned the cover of this LIFE magazine special featuring ELVIS at 450dpi and then digitally painted over all the text parts to make it look (hopefully) like the original unfettered picture of Elvis. There were some liberties taken with his shirt under where the ELVIS was written but I tried to get it as close as I could to what it looked like under the type. I didn't have a copy of the actual photo without all the text to see how accurate mine was, but I think I got it close. Some of the folds were hard to figure out how they went and it took some time to get it right, but I think this is one of my best digital repaints that I've ever done! Looking back I'm quite happy with the results. I remember it took me most of the night and it must have been around 4-5 hours total to get it as flawless as I could while keeping the pixel texture intact that was picked up in the scan.