Showing posts with label Dreamworks. Show all posts
Showing posts with label Dreamworks. Show all posts

Monday, May 18, 2026

Happy 25th Anniversary to Shrek! / Some of my work I did for the franchise licensing

Happy 25th Anniversary to Shrek! The first animated film was released today back in 2001. Hard to believe it's been that long! I thought I'd post some art I did for Shrek The Third and Shrek Forever After (Shrek 4 was still the working title it was called at the time I did art for the property). All the art I'm showing was done back in 2007 and 2010. Didn't do a whole lot for the 3rd film, but did a LOT for Shrek 4. It was my first time drawing these characters and working DreamWorks licensing and their approval process. While a lot of art had backgrounds, I had to keep a lot of the elements separate so that things could be mixed and matched if need be.





 

As a bonus to this post, I thought I'd post a piece of art and all the steps it took to get to the final version. 

The image below is of Shrek taking his morning mud bath. It's fairly simple in design and not much seems to change from image to image. Most of it I nailed first time out, and then it was fine-tuned in spots. My original sketch had him enjoying his bath a bit more and I tried to capture the nuance of the facial acting that was shown in the first film when he took a bath. That was changed though in the approvals to convey a  more "commercialized" look to all the scenes and characters. Any nuance was changed to show simple broad emotions that were clearly defined in each image. 

I would initially draw a bunch of images based on the art direction and scan them in submit them as JPEGs. All these were drawn on cheap copy paper. I photocopied the border grid on each page so I knew the exact space I had to fill. DreamWorks licensing would then review and do a redlined corrected version, meaning that they would draw over my art in red and made any corrections they wanted. I would then do new, clean, revised versions and resubmit the art batch again. As each batch of 10 images went to the approvals, I would always keep drawing or revising to keep it all moving. Some times it would be approved to go to the next phase (maybe 1 or 2 drawings at most), but most of my Shrek 4 stuff went through multiple revisions. All this on a deadline that kept getting closer and was being slightly tweaked.

With Shrek The Third, it was all fairly clean cut as the film was done in the can. Not so much with Shrek 4... There were many things still in flux and changing daily. Every time I submitted a piece with Rumpelstiltskin, he would come back looking slightly different from the reference I kept getting. Same for the witches and ogres. Fiona's "battle" outfit when she led the ogres had some minor tweaks to it. I will say that DreamWorks gave me a lot of great reference but you didn't know things had changed until you got the sketches back. I felt like I was the last person in the pipeline at times, but it sometimes goes like that. 

Not all, but for most images, there were around 3 or 4 revisions for each image. I kept each version and labeled them as it was needed for me to keep a record (as I got paid for revisions) and it made it nice to see how a piece of art progressed.




So, this piece just changed Shrek's facial expression. I originally drew his teeth the way they look, but they then wanted a more simple clean look to his smile. I did that, and then they saw it and went back to showing his individual teeth. He does look better that way. 

Keep in mind that this was an easy one and only had the initial drawing and two revisions. 

Once the final approvals came through (in batches) you moved to the inking stage. Once the inks were done, there were never any further tweaks done. Everything was always nailed down at the pencil stage.

I inked a bunch myself, but I had artist Dan Davis help me out with the inks (as our styles are close). Dan was a big help, and to be honest, I was burned out on seeing the same images over and over. The work had to be super tight and it felt like you were doing everything four or five times. You had to keep your enthusiasm up, which was hard at times. I don't think there were a lot of "cooks in the kitchen" at DreamWorks then either. It all went smoothly and nothing sat for too long. I think this was mostly a case of trying to do licensing for something that wasn't completely nailed down. 

I will say that it was a far cry from the way Disney moves these days. You submit something to Disney and it sits for months. Literally.

After this work, I think the next DreamWorks thing I worked on was the spin-off for Puss in Boots. From there, it was Kung Fu Panda 2, MegaMind, and Madagascar 3... though I'm not sure of the exact order at this point.

Somewhere in there, DreamWorks Licensing offered me future work internally. I turned it down at the time, or kept the offer open-ended, as I'm not sure what was going on then in my life. I might have had new Scooby work or something...  

 

Tuesday, May 5, 2026

One that got away: Despicable Me 2

 

One IP that I did an audition for but didn't get was for Despicable Me 2. I did these sketches back in 2012 and while I thought they were fine, they didn't go to another phase. Never heard more about it and I moved on. I'm not sure why I didn't get it, but you do a lot of auditions and keep moving. Or you get the reverse of it, I was approved and was on the artist list to draw Sesame Street material but then just never got any work due to where I was in the pecking order. Ultimately, if you get a gig, it's great... but just keep moving and stay open to new opportunities!

These were also done by hand on paper. Yes, they are really clean and tight for being roughs and I inked the line to match the thin line look they wanted. It was a fast, rough ink just to pick out and fine tune my drawings for the initial approval process as that's how licensing goes. I also inked them in black, but once I scanned them in, I lowered the opacity on them to make them a light gray to simulate a pencil look. I used to do this from time to time.

Last thing about these... Not sure why I did two versions of Margo, but they did give me a plaid pattern to see how it would look as a skirt, so I'm guessing it was done to show them a more detailed look as opposed to a simplified one. Enjoy!

 

Monday, May 4, 2026

KUNG FU PANDA 2 - Art Icons & Elements

I thought I'd post these unique pieces that I did amid the work I did for Kung Fu Panda 2. These were done in November of 2010 as the film was released in 2011. These are art icons or elements that are created to accent a project or style guide! 

These were unique in that I did them with the pen tool in Adobe Illustrator at the time. Dreamworks gave me reference to work from and that made it easier as I didn't have to create anything out of my mind and deal with revisions. These were a fast turnaround and I think they came out looking cool! 






Wednesday, January 16, 2013

KUNG FU PANDA Icons Art

Here's some icon art I did for Kung Fu Panda 2. Thought I'd post these as they are a bit different from what I normally post though still interesting in subject matter. All were done in Adobe Illustrator 10 using the pen tool, which I still use though I have CS5 on my systems. I still prefer the older program to work in. I have seen Windows 8 and am afraid of a new learning curve as Windows 7 was a bit different from XP, which I still think is the best they ever did.

Tuesday, May 22, 2012

MADAGASCAR 3 Book Is Out Now!

Was out at Target tonight to see if I could buy a copy of the Scooby DVD I did the cover for (wouldn't it be nice to get one for free?) and saw the new Madagascar 3 book I did work on sitting there on the shelf in the book area! I'm all over in some places! Support Dalmatian Press! They gave me a great condolence card for my family! Thanks to them!

Tuesday, October 26, 2010

And Now... KUNG FU PANDA 2 Is On My Board!

After finishing Winnie the Pooh work, I moved right into some Kung Fu Panda 2 work... and I will be doing that for maybe two months? Not sure yet... I knew the Panda stuff was coming when I finished MegaMind work but it does take some time to get the ball rolling.

Wednesday, July 29, 2009

Someone I'll Be Working With Again At The End Of August!

Got the call late Monday and asked if I was interested since I did stuff for the 3rd one. Of course I said yes... I'm easy like that.